All materials are Copyright 2004, Arjuna Multimedia
Winner, 2003 Sloan Consortium Effective Practices Award
(Alfred Sloan Foundation)
Winner, 2003 EISTA Best Paper Award
Winner, 2003 ICI Gold Medal
Winner, 2004 ACHE Novel Use of Technology Award
Winner, 2006 Earnest Boyer Award
Winner, 2006 International Award for Excellence in Teaching, Learning, and Technology
For more information about the awards we have won, click the links below:
About Arjuna
Multimedia During the 1990’s, teaching and learning were transformed by the
increasing power of multi-media computers, broadband networks and significant
improvements in design and delivery of pedagogical content via electronic means.
The industry went from CBT (Computer Based Training) and rudimentary synchronous
learning applications to sophisticated e-Learning platforms that combined the
best of both. As e-Learning matures, the many significant benefits of these
technologies are beginning to be realized and find their place as an adjunct
to traditional, pedagogical approaches. These first forays into network delivered
learning objects shattered the twin barriers of WHEN (Time) and WHERE (Space).
Students can access pedagogical experiences, thus effectively unchaining students
from the requirement of being present in a specific location at a specific time
in order to learn. The necessities of our knowledge-based economy coupled with
the exponential pace of change require us to constantly absorb new knowledge
in order to remain competitive. Online learning provides a practical, cost-effective
foundation for lifelong learning that is reshaping our notions of when and how
we learn. "Learning on demand" provides education tailored to solve
an immediate and specific need for learning that is time sensitive. Often used
to refresh what one has learned or as a reference tool, instant access to learning
has become both convenient and cost effective, allowing the student to minimize
time away from work while simultaneously enhancing the skills, knowledge and
abilities required to adapt to the exigencies of our knowledge-based society.
Arjuna Multimedia is a full service e-Learning provider. Arjuna can provide
your organization with low cost, reliable, and innovative multimedia solutions.
Among the services provided by Arjuna multimedia are:
-The TALON Learning Object Toolbox (used by 62 universities, publishers and other organizations all over the world)
and
-Workshops for teachers, trainers and managers
-Instructional design
-Graphics
-Course and module design and execution
-Customized learning object design and execution
-Training for e-Learning personnel
-Web design and execution
To learn about the people of Arjuna, click the link below.
Some of the innovations created by Arjuna Multimedia are included in this CDROM.
For more information call (812) 336-3166 or email us at arjunamultimedia@hotmail.com
To learn about the TALON Repurposeable learning objects, click the link below.
Bloom's Taxonomy provides an excellent opportunity to examine the role of learning objects in acquiring the skills and competencies to learn efficiently.
The Learning Object Templates can be customized quickly to meet the needs of every content area. To see learning objects customized for particular content areas, click the link below.
To learn about an artificial intelligence system that allows a course to adjust to the learning style of each student click the link below.
Blended learning is fast becoming the teaching modality of choice for education of non-traditional students. The same approach may be employed to learning objects. To learn about the blended learning object, click the link below.
Many believe that laboratories cannot be taught effectively online. While it is true that some fields or applications (ones requiring tactile interaction) are not well suited to online instruction, it is also true that many lab subjects may be taught effectively online. To see an example, click the link below.
Environmental Virtual Laboratory
Talon has also developed mind maps for learning objects. Mind maps provide the student with guided instruction on how an exercise or problem should have been solved, after the student has completed the problem. Several mind maps exercises are provided in the link below.
Re-purposeable learning objects are described in the Encyclopedia of Multimedia and Networking Technology entry in the link below.
Remedial education can benefit greatly from the use of multimedia. Check the link below.
Language education benefits greaty from the judicious use of multimedia technology. To learn more about this, click the link below to view a presentation made at the recent Asian Learning Technologies 04 conference at Universiti Kebangsaan Malaysia.
To learn what our peers and customers think of us, click the link below.